Last week, important announcements were made during Microsoft® Game Stack Live 2021 virtual developer conference.

Game Stack Live News Recap

Select AMD FidelityFX effects are now available for the Xbox Series X|S in the latest Game Development Kit (GDK). Microsoft are continuing to evolve DirectX® with the Microsoft DirectX® 12 Agility SDK and HLSL Shader Model 6.6 and released an AMD Radeon™ Software Adrenalin developer driver for these updates.

More GPUOpen Updates for Developers:

Hybrid Shadows: This brand-new sample code shows off a way to use ray tracing and traditional rasterization to accelerate high-quality shadows, and uses our FidelityFX shadow denoising system developed specifically for this technique.

Radeon™ Cauldron v1.4: We’ve updated Radeon Cauldron – our mini-engine and renderer that hosts our effects samples – with a bunch of new features too. These include a wireframe mode, a new lighting/shadow import pipeline, and much more.

AMD FidelityFX Ambient Occlusion: Combined Adaptive Compute Ambient Occlusion (CACAO), our AMD RDNA™ architecture-optimized implementation of ambient occlusion, has been updated with optimized native resolution SSAO.

AMD FidelityFX HDR Mapper: Our open-source Luminance Preserving Mapper (LPM) library that lets developers easily integrate HDR into games has been updated with windowed mode HDR10 support for DirectX®12.

AMD FidelityFX Parallel Sort: Our latest FidelityFX effect, Parallel Sort, is an AMD RDNA™ architecture-optimized version of the Radix Sort algorithm and has been updated with support for Vulkan®.

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Nikoleta Yanakieva Editor at DevStyleR International